

Quite apart from its in-game trivialisation of death, like the red and white headshot icons that pop up after especially juicy shots, Medal of Honor now inhabits a fictional universe where you play a character called Preacher hunting down a terrorist called the Cleric. What is offensive about Medal of Honor's posturing in this direction, and it is posturing, is that despite the constant killing, this game is not about war and it is not even about the military. The game's developer, Danger Close, believes its game is a tribute to the military, specifically America's military. This can be seen from the ex-Tier 1 operatives used as consultants and wheeled out at press events, to the line "inspired by actual events" that appears at the start of most missions, and even to the ridiculous (and withdrawn) pre-order bonus of a Tomahawk. Yet, it is marketed as an alternative to Call of Duty, specifically as the 'authentic' alternative. This is why the game is so similar to Call of Duty. There's a great deal of technical talent behind Warfighter, but not much in the way of ambition or imagination.
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It's absolutely nuts, and also sums up a bit of the identity crisis under Warfighter's skin – the reason, in my opinion, why the game's slightly offensive rather than merely another military FPS. So your grizzled army dudes, who are shooting each other to death, walk all manly-like across the stage, eyeballing each other. On top, some parts are just plain odd – in certain multiplayer modes, bizarre interstitials play as the teams 'change ends'. Its shooting is responsive, and there are all the game modes you'd expect, but there's nothing here that hasn't been done better elsewhere. Warfighter treads an unhappy line between the two. The obvious competition is COD and EA's own Battlefield, both of which have a more distinctive identity: the former an arcade-style environment for lone gunners, the latter a much weightier and more team-focussed shooter. The biggest problem with Warfighter online is the bland game itself. The homepage quickly tracks the types of game you like playing, putting them front-and-centre, while a separate social hub (urgh) tracks friends and clans. The online structure here, heavily inspired by Criterion's superb Autolog system, effortlessly outpaces that of Call of Duty and its anaemic Elite. The multiplayer, at least, shows Medal of Honor getting serious.

A Bourne-channeling escape sequence in a beat-up car shows that Warfighter can also ape other media, but as with everything else, the execution is strictly B-list. Mounted gun sections, remote-controlled drones, sniping missions, night-vision shootouts, you've done this all before. One level, unbelievably, consists of watching a cutscene, then headshotting one dude and watching another cutscene. The problem with Warfighter is that it doesn't have many fresh ideas, and the ones it does are bad. It's also incredibly keen on Call of Duty's "Breach" mechanic, where you smash through a door in slow-motion and headshot multiple balaclava-wearing goons, to the extent that you're continually unlocking different (though functionally identical) breach tools. It's a short campaign, clocking in at under five hours, and tries to make up for this by having something explode in slow-motion every 15 minutes. The game hops between two special forces operatives who are piecing together an awful plot by shooting loads of terrorists and occasionally driving vehicles very fast. The differences, such as they are, come down to minor gunplay tweaks – you can lean out of cover, for example, and slide into it.īut in terms of corridor-shooting a bunch of foreigners, you've played Warfighter many times before. Warfighter is a decent enough game in the COD mould, as these things go, and reproduces its atmosphere and knack for explosive theatrics almost to the beat. That is not to say it's abysmally terrible, though the critical reception thus far could be politely described as a shoeing. 2007's Call of Duty: Modern Warfare has been one of the most influential games of recent times, to the extent that "contemporary military FPS" is now gaming's most bloated subgenre. Medal of Honor: Warfighter is EA's second attempt to carve out its own slice of Activision's mighty Call of Duty franchise.
